![]() It’s also insanely faithful to the original game, not only in terms of a multitude of tiny aesthetic improvements but also even more luscious looking environments. Metroid Prime was already a good looking game, but this Remastered update is a massive improvement visually. All of the above is still very much true, but now the game looks utterly astounding. This is where I get onto this new Remastered version and why it is really quite remarkable. You discovered the story as you went along, with each area adding geographical context to what had happened. That made the whole aspect of Metroid Prime’s story tied into the game’s inherent structure of exploration. The scan visor was also the main means by which much of the game’s story and backstory were told. Switching between visors not only helps you track certain enemies but also navigate various. The visors also helped with navigation and puzzle solving, with the scan visor telling you about points of interest in each area and how certain enemies should be dealt with. Admittedly this kind of visor/weapon switching didn’t occur until later in the game, but it’s a good example of how Metroid Prime re-examined the core of what a Metroid game should be and came up with something new. It was an amazing setup and mastering it was entirely necessary to proceed. When you mixed this all together, you had to switch visors and weapons on a case by case basis often in the same room to track what was going on. On top of that enemies also required differing weapons to takedown. For the weapons, you had power, wave, ice and plasma.ĭoors, as per previous Metroid games, required different weapons to open but it was the combat that switched all this up a few notches.Ĭertain enemies didn’t operate in the visible spectrum, so switching to different visors helped you track them. For the visors you had combat, scan, thermal and x-ray. There are a total of four visors and four weapon types in the game. This was the first thing that Metroid Prime solved but what really made all of this gel together was how the game added in different visors and split out its weapon types. That meant you could not only navigate an area without getting lost but also not pull your hair out trying to jump between platforms. Like the Power Suit, the Morph Ball is modular.Metroid Prime fixed all of that by making the gaps you had to jump a lot less strict and kept the level design more compact and simple. ![]() Morph Ball - Samus can transform into Morph Ball form-approximately one meter in diameter-to roll through narrow passages and other hard-to-reach areas.Many doors can only be unlocked with specific Arm Cannon abilities Upgrades like explosive Missiles, the electrified Wave Beam, and others can expand her arsenal in essential ways. Arm Cannon - Samus’ main weapon converts her bioenergy into a Beam, which can be fired rapidly or charged up for greater power.Upgrades like the Thermal Visor and X-ray Visor allow Samus to see her environment in new ways The Scan Visor allows Samus to investigate objects and enemies from an accumulated database. Visors - Signature abilities of the Metroid Prime series, the Power Suit’s selectable user interfaces help Samus analyze and interact with the world around her.The modular nature of the Power Suit allows for the addition of weapons, Visors, climate resistance, and other gear as needed Power Suit - An advanced Chozo exoskeleton modified for use by Samus Aran, the Power Suit provides life-support functions and is well shielded from attack.Explore some of the Chozo-created weapons and abilities Samus has at her fingertips on this adventure Trained as a warrior and infused with Chozo DNA, the indomitable Samus Aran patrols the galaxy as a feared freelance bounty hunter.
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